Shaders: Fixed a missing eye index setup macro in surface shader. Scene/Game View: Fixed bug with hiding overlays in overlay toolbar hiding entirely the toolbar. 1273221, 1289755) - Profiler: Fixed reported "system used memory" in Profiler and Profiler Counter to be closer to system tools reported values. Particles: Fixed particle rendering from command buffers. Networking: Fixed an issue where UnityTLS client API did not correctly validate certificates. Input: Fixed editor shortcuts on macOS not respecting keyboard layout. IL2CPP: Fixed RuntimeInformation.IsOSPlatform on desktop platforms issue. IL2CPP: Fixed an issue where the UnityLinker would generated duplicate unresolved method stubs for a method that was referenced twice via two different method references. IL2CPP: Fixed a byte to integer conversions issue when they happen across basic blocks (e.g. Graphics: Fixed Vulkan validation error when creating a 3D RenderTexture with mip maps. Graphics: Fixed a Vulkan validation error when using dynamic resolution with Vulkan on some drivers. Graphics: Fixed a RenderTexture with randomWrite (UAV) that has dynamic resolution enabled with Vulkan. Graphics: Fixed a crash in Vulkan backend when running out of GPU memory while building asset bundles on AMD GPUs. Graphics: Fixed a crash in Vulkan backend when out of GPU memory. GI: Fixed terrain with holes that could be wronfully ignored by the lightmapper. Editor: Fixed Scene.isSubScene flag not persistent in some cases when reloading an open scene. Editor: Fixed ActiveTrackers not being correctly updated when Inspector Locked or in Debug mode, leading to incorrect Gizmo behaviors. Asset Pipeline: Fixed an issue where assets with dependencies on a script might not get updated correctly if a attribute was added. Fixed: - Android: Fixed a crash caused by out of memory on Android when using Vulkan. Editor: Removed: Made Il2CppEagerStaticClassConstructionAttribute internal to avoid conflicts with other definitions outside of the package. API Changes: - Android: Changed: Rename to. The Plugin is now using Perforce API v17.2. Unity 2021.3.1 Improved: - Version Control: Added support for TLSv1.2 connections to Perforce servers.
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